If you don’t happen to find all the little plot notes and items sprinkled throughout the game, you will miss many details and cheapen your full understanding. Yet the surroundings get worn out and repetitive quickly, and the story is both easy to predict and hard to miss. ![]() The visuals of the game are also impressively realistic and at moments incredibly beautiful. The isolation of being alone on a gigantic boat in the middle of the ocean works as an unsettling backdrop for a horror story. It was refreshing to have a horror setting that was unique and to play during a more historical time. The setting is a giant ocean liner from the 20th century, and you play as a Hollywood actor here to film for a movie. I’m glad to say on this front the plot isn’t generic or poorly written. The second part of Layers of Fear 2’s marketed appeal is an intense psychological story. These were also less impactful considering as a player all you can do is run and close doors to avoid these monsters, and when they do catch you the death screen is incredibly dull. If there was ever a point where I was scared, it was when you encounter monsters who can chase you but these instances were few and far in between. You run around mostly in silence, with the occasional music and random loud sound effect coming out of nowhere. I think what makes it fail as a horror atmosphere is the lack of intense music for a majority of the playthrough. A couple of loud sound effects out of silence made me jump a little once and a while, but they were usually pretty expected. ![]() I wanted to get the developer’s intended experience, and honestly, I was rarely spooked or nervous.
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