The setting of Torment: Tides of Numenera is taken straight from the pen-and-paper rulebooks for Monte Cook's Numenera system. Tides of Numenara isn’t bad by any stretch, and I intend to play it through to wherever it’s going – perhaps my opinion will have changed by then, but at this point it is a little on the disappointing side. Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Torment: Tides of Numenera (PC) by inXile Entertainment is a narrative-heavy, flexible in its storyteling, compelling tribute to one of the greatest RPGs of all time: Planescape: Torment. In Numenara I have 3 character’s who’s names I can’t even remember and who can pretty much be be summed up as: generic rogue guy, exciteable warrior and girl who isn’t good at fighting. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. All well developed and deeply flawed characters. Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Features: A Deep, Thematically Satisfying Story. I think its biggest problem is that the party NPCs don’t interject all that often and simply aren’t all that interesting.īy this point in Torment I’d have a loveable but unreliable floating skull, a tortured religious zealot, a celebate succubus and Sheena Easton with a mouse tail. Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. ![]() I think at ten hours in (and I’d wager a long, long way to go), Tides is a good RPG and a solid attempt at following up what Planescape did, but it lacks the emotional punch that its predecessor had. Planescape: Torment has been my go to favourite game whenever anyone asks since I played it.
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